Dated 10 April 2015: The most fucked-up moment of Shirobako
No, not this one.
THIS ONE:
Granted, the show is not meant to be entirely realistic, but this is just dirty.
Version 5.4 ~ Haruhi gave rock and roll to you. | |
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Blog Archives:Dated 10 April 2015: The most fucked-up moment of ShirobakoNo, not this one. THIS ONE: Granted, the show is not meant to be entirely realistic, but this is just dirty. Dated 4 February 2015: Kantai Collection for the casual landlubberEverything I know about Kantai Collection (also known as Kancolle) comes from secondary sources. Specifically, I have absolutely zero first-hand knowledge of the popular game. Of what I do know, I gleaned probably eight percent from anime heads on The Twitter, various bloggers, and IRC drones. The remaining 92% I learned from hydrodynamic fan art. Some of these illustrations, no doubt, potentially promote misleading characteristics of various Kantai Collection boats, if not the franchise as a whole. Through the first four episodes, it's apparent some knowledge and enthusiasm for the game is necessary in order to fully appreciate the Kantai Collection anime. The show is wall-to-wall cameos clearly intended to stoke ardent fans of underappreciated boat girls. The characters also occasionally holler non sequiturs that are obviously catchphrases from the game's voiced components. Some of the game mechanics also found their way into the show despite not making a whole lot of sense from a narrative standpoint. Still, the project seems well done and there's a palpable sense of affection that comes across so that I at least feel as if people in the shipyard care about the fleet. Dated 30 December 2014: Fate stay/night: Unlimited Blade Works is still good even though it's no Carnival PhantasmThe first cour of Fate/stay night: Unlimited Blade Works is quite good despite all the problems in its source material. This is a testament to ufotable's deft execution, because that source material is sufficiently flawed that it could easily turn into a train wreck in less capable hands. The mythology behind the Holy Grail War is so preposterous that it seems more appropriate for any Fate/stay night adaptation to play it safe and simply be a straight-up farce like Carnival Phantasm. It's a credit to ufotable that I don't spend every moment of every episode asking perfectly reasonable questions such as, "Why hasn't Berserker killed them yet? Why isn't he killing them now?" The first cour of Fate/stay night: Unlimited Blade Works legitimately is good, though. The action sequences are exceptionally well done, the production values are great all around, and (most amazingly) Emiya Shirou does not come across as a shitheel. Unfortunately, this is a split-cour series, so we're going to have to wait until spring to find out what manner of CGI euphemism we'll get this time around. Who knows, maybe ufotable will actually animate the sex scene? J.C. Staff did that with Shingetsutan Tsukihime, the first anime adaptation of a TYPE-MOON game (Internet memes notwithstanding), even if it turned out that vampires don't have nipples. Dated 9 December 2014: ufotable's Fate/stay night would be a lot better if it wasn't for Fate/stay nightI'm not entirely convinced Fate/stay night needed a remake. Whipping boy Studio DEEN's first adapted this TYPE-MOON game in 2006 with the Saber-centric "Fate" route, followed by a 2010 movie based on the Rin-tastic "Unlimited Blade Works" route. Logically, the Sakura-suffering "Heaven's Feel" route should be next, but it appears ufotable plans on adapting it (as a movie) after animating their own "Unlimited Blade Works" project, this time as a television series that sort of succeeds ufotable's 2011 Fate/Zero prequel. (more…)Dated 24 November 2013: All right, I'm ready to rewatch THE iDOLM@STER TVAs you might expect, THE iDOLM@STER TV anime is a bit different if you're already familiar with the characters, their songs, and the dances. The first time I watched the series, I merely had a general understanding of the franchise at best, with most of what I knew coming from (once again) the fan art or from criticisms I had heard of the "apocryphal" Xenoglossia series from years back. I'm still largely ignorant of the gameplay, but I've at least been exposed to the music, more of the fandom, and Haruhi knows how many hours of all-singing, all-dancing videos on YouTube and NicoVideo. I've also played enough Shiny Festa to know I'm pretty terrible at it. (more…)Dated 9 September 2008: The Idolm@ster: Live For You! Yes, youMy first exposure to Idolm@aster came via its fan art, most of which consists of the game's characters behaving inappropriately. My second encounter with Idolm@aster was the Xenoglossia anime, a post-apocalyptic love story between a girl and her giant robot. Or maybe it was the other way around. It's so hard to tell when true love is concerned. My third experience with Idolm@ster was the Idolm@ster: Live For You! OVA. This is a one-shot anime based on the game, using game-type character designs and featuring no robots at all. It has pretty low production values, and some very squeaky voices. Chihaya is the best Live For You girl, incidentally, probably because she seems the most ordinary. Actually, none of the girls really look like idols, if you ask me; they all seem pretty normal. Hell, any one of them could be the girl next door. The most recent chapter in my Idolm@ster education comes in the form of myriad all-singing, all-dancing (and sometimes riding) video game clips on YouTube and NicoVideo. This is probably as close as I'm ever going to get to the games themselves, unless I acquire a Japanese XBox 360 in a game of chance or import the PSP port on a whim. In re the game and Live For You! character designs: I'm not used to Makoto looking so feminine. Sure, she's the boku-saying tomboy character, but compared to her Xenoglossia counterpart, video game and Live For You! Makoto is positively bubbling with estrogen. To tell you the truth, THE iDOLM@STER game play looks oddly compelling. At the very least I'm convinced it's a lot more interesting than suffering through a season of American Idol. Speaking of which, maybe I would be inclined to watch American Idol if the studio and/or television audience had some say in determining song choices, costume changes, and choreography. Okay, that would probably be counterproductive for the front-runners, but I can see adding interactive components for the contestants who don't make a cut. What do they have to lose? Dated 23 March 2007: GuwangeSo, my new favorite game is Guwange. I'm not a big fan of the Bullet Hell school of shooters, but the gameplay and controls in Guwange are balanced enough that even I stand a chance at navigating safely through the storm, albeit usually with fervid maneuvering bordering on panic. But seriously, though, fuck that giant spider-cat thing. How messed up do you have to be to come up with something like that? Nightmares, man, nightmares. It's even worse than the creepy baby thing that you face later. |
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